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AniMerrill

2 Game Reviews w/ Response

All 28 Reviews

This game is freakin awesome! I think my only criticism is it would be kinda nice to maybe have some extra buttons to select the items (1-4 maybe?) and have Z be a dedicated jump button, as it is right now it's a tad hard to control. Also I was confused at first because I thought you would have to COLLECT items, but I figured it out easily enough I guess. Really cool!

(Also idk what engine you made this in, but an update to use controllers would make this just about perfect)

Liquidream responds:

Wow, thank you very much for your kind words (and feedback).

Alas, this game was built using the PICO-8 virtual console (game engine basically), which unfortunately only has standard gamepad keys (so buttons 1-4 would be a challenge. Good idea tho.
As for controller support - it should be there. If not, at the risk of "rocking the boat", this game is hosted elsewhere (*cough* Itch *cough*), where the controller support may work?
Thanks again

Neh....

I love a good turn based game as much as the next, and I even liked your first game pretty well. But the truth is, without much of a story (intro sequence doesnt count) or slef-defined gameplay (eg. how most RPGs give a player the ablity to level up and carve their own path thru certain skills and proficiencies) the replay value of this game really sucks ESPECIALLY after wasting almost an hour on your last game which, at face value, this basically looks like a clone of with some graphics changed.

I give you a five out of ten because the game mechanic for battle sequences is interesting and fun, the animation for the turn based battles is superb to most game, and your art is excellent...... stuff that all deserves to be beside an awesome story and developed gameplay.

matt-likes-swords responds:

Eh you obviously didn't get very far. :/
There are upgrades and a few more cutscenes.

Ethan @AniMerrill

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Joined on 7/15/08

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