Here's the thing
I give you a 1/5 and a 2/10 for the interesting concept, plus because I like artsy and even sort of pretentious games/media like this. However A) this is barely a game, even by interactive story standards, B) for a game that is only dialog and character portraits, you picked about the most grainy pixel style to do everything in making it really hard on the eyes, C) for the "psychological" aspect of this game, their conversations and variations on the game they're making are very dry except for the little points of humor, which are just references to other games, D) the music is a horrendous loop, I can't even say that nice, its horrible music.
I've seen your games before, and I even liked one of them pretty well, but I think you're sort of approaching the interactive story idea from the wrong place. This is very boring, it gives nothing to the player to take away, and the variations of picking the second choices are really.... unimpressive. Its a cool idea, for a horror movie, and when something genuinely scary is happening... but they're cutesy animals talking about video games who just get the contrast turned up on them and they start to flicker. It really doesn't work.
The sad thing is I think the IDEA is good, because the life of a pacifist can be hard because of the barriers they make for themselves and to be forced to go against them would probably produce interesting psychological effects for an interactive story.
A game about chibi animals on a dev team to make a game about some gory crap while the main character just sort of wiggles in her seat. :/ Not so great.